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Oxygen Not Included Spaced Out - The Frosty Planet Pack v642695


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Oxygen Not Included Spaced Out - The Frosty Planet Pack v642695


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7zip | 1142MB | kolónia menedzser, túlélő


20241121-i kiadás. Novemberi Quality Of Life update, Spaced oOut és The Frosty Planet Pack dlc-k engedélyezve , achievement overlay külső program hozzáadása nélkül (custom crack)
Magyarítás  és Quality Of Life modok mellékelve, a dokumentumok/Klei mappába kell másolni majd játékon belül egyéni igény szerint engedélyezni. Az unlocker feloldja a premium tapétákat, tárgy skineket és az öltözékeket.


In the space-colony simulation game Oxygen Not Included you’ll find that scarcities of oxygen, warmth and sustenance are constant threats to your colony's survival. Guide colonists through the perils of subterranean asteroid living and watch as their population grows until they're not simply surviving, but thriving...

It’s Mind Over Matter with Stress Simulations:
Keep the psychological impact of survival at bay with fun leisure activities, great accommodations and even better food for your colony. Duplicants each have different and potentially destructive ways of reacting to stress, so be sure to always keep them happy. Whatever the cost.

Our focus for the past few months has been on improving performance for both the base game and Spaced Out! DLC. We’ve been tweaking, fixing and changing lots of things: not all individually noticeable, but they add up to a faster, smoother gameplay experience. You’ll also be seeing some new faces at the watercooler.

Welcome to the Hot Shots update for the base game and Spaced Out!
This is a really special one for us: not only are we adding some fun new buildings—including one that can boost geyser activity for extra-hot eruption action—we’ve also got a stowaway story trait, two new rooms and a sneak preview of ONI’s new cosmetic skins! Whew. 

If you’re new to our little corner of the cosmos, you can find out more about story traits, skins and the future of ONI in the roadmap here. 

Let’s dig in! 

New Buildings and Rooms
We added a Conduction Panel that exchanges heat with buildings that it overlaps with, offering a new way to cool down space industry buildings—or whatever else you’ve decided to build in the glorious vacuum of your asteroid’s surface. 

The Mission Control Station broadcasts guidance data that ramps up a rocket’s speed during flight. It needs to be built inside one of the new rooms (the Laboratory) with a line of sight to space in order to function. The Laboratory also enables the use of the Geotuner…

We like making things go “boom” as much as anyone else, and the Geotuner is built to do just that: aim it at an analyzed geyser anywhere on your asteroid, send a Duplicant over to compile some amplification data, and your targeted geyser will automatically get a little extra juice (heat- and output-wise) the next time it’s erupting. Are we nostalgic for our old science-fair days? Maybe.  

Duplicants are now rewarded with an extra large morale boost when they are given a Private Bedroom. The Private Bedroom requires a single comfy bed, a fully constructed backwall, and a few decor items to make your Duplicants comfortable.

Story Trait: Mysterious Hermit
The Mysterious Hermit is the star of our latest story trait. Convince him to join your colony (and let you repurpose his old haunt) by completing some tasks, like delivering tasty, tasty food to his curious domicile.

The Frosty Planet Pack DLC is out on Steam TODAY!

This DLC features a frozen new world filled with brand-new biomes, oddly adorable new critters, new buildings, blueprints (aka cosmetic skins), plants, resources and deliciously deep-fried foods! We've even recruited a new Duplicant! 

The DLC can be purchased for 7.99USD and is available now on Steam! It'll be available on WeGame and Epic soon, too.

If you dug into this glittering new icescape during our free beta period, rest assured (or alarmed) that there's plenty more to explore in the full version—including a big engineering project deep down at the planet's core. There's also a Blasted Ceres option in the Lab for the thrillseekers who want an extra-challenging version of this new starting world. 

Sure, the whole colony's complaining about frostbite, but wait 'til they discover the hot new ways to stay warm! Just don't let those snow tiles melt...

We've revised temperature mechanics for Duplicants and critters to make things simpler and more interesting. We've also introduced the option to mix in asteroids and biomes from one or more DLCs when making a new game, so you can scramble the cosmos at will! The "Scramble DLC" tool works for The Frosty Planet Pack and future additions to the ONI universe. 


patch notes

Features

All versions
Added Canister Drainer building.
Added Bottle Drainer building.
Added Bottle Filler building.
The Frosty Planet Pack
Added new Regal Bammoth morph.
Added new Spaced Out!-style Mini Ceres Mantle cluster.
Changes and Improvements

All versions
Schedule changes
Schedules can now be configured to last multiple cycles.
Revised schedule screen UI allowing for multi-cycle schedules, schedule duplication, and easier schedule block shifting.
Morale bonus from Recreation schedule blocks now accumulates and diminishes gradually as Duplicants experience their schedules.
Power Plant room
Revised Power Plant room requirements. Power Plants no longer specifically require a Power Control Station: any two eligible power buildings will suffice so long as at least one of them is a heavy-duty generator. 
Increased the maximum Power Plant room size to 120 tiles.
Added Microchip tune-up indicator animation to heavy-duty generators when they are boosted in a Power Plant.
Microchips can now be stored in storage bins.
Manual Generators are no longer microchip tinkerable.
Microchip production time is increased, while generator microchip application time is reduced. 
Power Control Stations in a room do not need to be operational in order for the generators in that room to be tuned up with microchips, as long as the microchip tools have already been manufactured elsewhere.
Added "Allow Tinker" user menu toggle to tinkerable buildings when they are in their correct room type.
Adjusted livable temperature range for Hatches and Pips to prevent them from freezing in cold environments.
Duplicants will now occasionally slip while walking over ice or puddles of oil.
Pause menu
The "Save" button in the pause menu now reads "Already Saved" if the game has just been saved.
Added "Save and Quit" option to the confirm quit game dialog.
Small adjustments to Duplicant errands list UI.
Duplicant’s Equipment and Assignables are now represented in their side screen Config tab.
All menus and overlays are now enabled while sandbox mode is active.
Added visible horizontal scroll bar to the Consumables screen when many columns are unlocked.
Renamed “Move to” to “Relocate to” for pickupables.
The Plastic Monomer database entry now lists the elements in that category.
Oxygen Masks and Atmo Suit recipes no longer appear in fabricator sidescreens if their ingredients are not discovered.
Added new artwork for the Pyrotechnics skill hat.
The research screen is now prevented from zooming when the mouse is not over the game window.
Bed diagnostic now evaluates bed assignment and reachability.
Tweaked the Crafting Table sound.
Allowed sublimating elements to emit gas to adjacent tiles in situations that would otherwise delete mass.
Increased capacity of the Canister Filler to 200kg.
Added sidescreen slider to control Canister Filler's desired canister fill size.
Adjusted visual delivery offsets of the Canister Emptier and Bottle Emptier.
Added new pickup animation to Canister Filler.
Bottle Emptier animation now displays the bottle of the element being emitted.
Revised skill screen icon for skill-granted traits.
Research screen button's tooltip now shows information about what is currently being researched.
Critter body temperature tooltip now mentions the temperatures at which critters will start taking damage.
Minor art changes to Crafting Station to hide wall plug.
Spaced Out!
Sweetles and Grubgrubs can now apply their plant growth effects to plants in Planter Boxes.
Asteroid toilet diagnostics now monitor Duplicants and toilets inside landed rockets.
Asteroid bed diagnostics now monitor Duplicants and beds inside landed rockets.
The Frosty Planet Pack
Bammoths can now eat Nosh Beans, Nosh Sprout, and Plume Squash Fries.
Floxes can now eat Bristle Blossoms and Bristle Berries.
Spigot Seals can now eat Sucrose ore. 
Pips can now eat Bonbon Tree branch growth.
Shine Bugs (and some of their morphs) can now eat Pikeapples and Pikeapple Skewers.
Adjusted Bammoth navigation so they require the area above a ledge to be clear in order to hop up/down.
Added Pikeapple seeds to care packages.
Fixes

All versions
Fixed issue causing Duplicants to repeatedly play the Water Cooler’s “drink water” animation when using other buildings.
Fixed a number of bugs related to sim heat transfer from materials that became debris or entered/exited storage recently. (E.g. incorrectly updating the overall temperature of a pile of debris whose composition has recently changed.)
Updated localizations and included missed translation fixes from previous hotfix.
Fixed a crash that happens when loading a save containing a plant that was in the process of being destroyed.
Fixed a bug where Spicy food was not actually providing immunity to chilly surroundings.
Fixed various animations in the Supply Closet.
Fixed Duplicants not using the correct eye symbol when blinking.
Duplicants that are incapacitated can no longer talk to other Duplicants.
Fixed Mac OS Sonoma input issue while playing in windowed mode.
Added germ source indicator to various plants, critters, and buildings on the germs overlay.
Fixed Canister Filler replaying filling animation on load when already full.
Changed Signal Counter to not pulse output signal when on reset in advanced mode. It still pulses when reaching the desired count.
Fixed issue on the Research screen where panning with a controller/Steam Deck would also move the game camera.
Fixed sparks animation on Crafting Table.
Food diagnostic adjusted to consider custom game settings for hunger.
Fixed tutorials not triggering after save/load.
Lockers, Vending Machines and other buildings which drop items can now be prioritized and remember pending errands on save/load.
Biobots can no longer be marked using the Sweep tool.
Fixed a bug where the research button was not showing the progress of the current research when researching more advanced tech.
Fixed a bug where sometimes the research button would stop displaying the icons of the current research.
Fixed an issue which could sometimes cause ore to calculate temperature incorrectly.
Fixed Plant Pulverizer not playing 'build complete' sound.
Fixed Duplicants missing their suit helmets when using the Brackwax Gleaner.
Decor plants that contribute to ambient decor in the same way all describe that contribution in the same words.
The Decor database entry now lists debris as a factor in lowering decor.
Fixed issue where closing the welcome message before it finishes playing would leave it stuck on the screen. 
Spaced Out!
Fixed lander exhaust appearing on other worlds.
Fixed crash that could occur when reordering a Trailblazer module after deconstructing its contents.
Rovers can no longer be marked using the Sweep tool.
The Frosty Planet Pack
Fixed an issue where a geo vent could get stuck when the solid mass remaining was too small to emit.
Fixed a crash that would occur when unblocking a geo vent that existed on a world without the Full Steam Ahead imperative using debug/mods.
Edited blocked geo vent description to specify that hot liquids must be pumped through in order to melt the obstruction. 
Fixed carried Lumen Quartz appearing in front of Duplicants.
Fixed Carved Lumen Quartz still emitting light when in storage containers.
Blueprints

Increased cosmetic blueprint drop rate.
Increased filament rate from recycling blueprints.
Increased speed of blueprint claiming process when claiming more than one at a time. 
Added "unclaimed blueprints" count label to the Claim Blueprints screen.
Performance

Duplicants now prioritize finding new errands after they finish the previous one. On late-game saves this means they don't stand around for as long between tasks.
Reworked Chore Precondition system to allow a limited set of preconditions to be evaluated in a multi-threaded context.
Improved performance of pathfinding where multithreading lock contention was the limiting factor.
Improved performance of NavGrid Updates and reduced memory allocations.
UpdateOffset tracker now runs in parallel where possible.
Fixed performance issue where the "See All" colony diagnostics screen was still updating data and graphs while closed.
Modding Notes

Upgraded game to Unity 2022.3.45f1
Mods should target .NET Framework 4.8 to match Unity's supported .NET profile. Existing mods targeting 4.7.1 will still work.
Specifying DLC requirements in IBuildingConfig has changed.
Deprecated GetDlcIds.
Added virtual methods GetRequiredDlcIds and GetForbiddenDlcId.
RegisterBuilding detects deprecated usage of GetDlcIds and converts to the new format so existing mods should continue to work.
 How to update your modded building configs:
AVAILABLE_ALL_VERSIONS -> Remove GetDlcIds
AVAILABLE_VANILLA_ONLY: Replace GetDlcIds with "public override string[] GetForbiddenDlcIds() => DlcManager.EXPANSION1;"
AVAILABLE_EXPANSION1_ONLY: Replace GetDlcIds with "public override string[] GetRequiredDlcIds() => DlcManager.EXPANSION1;"
Specify DLC requirements for TechItems has changed.
Deprecated TechItem.dlcIds
Added TechItem.requiredDlcIds and TechItem.forbiddenDlcIds
Deprecated TechItem constructor with single dlc list. It converts dlcIds to requiredDlcIds and forbiddenDlcIds so existing mods should continue to work.
Deprecated DbTechItems.AddTechItem with DLCIds argument, use the one with requiredDlcIds and forbiddenDlcIds instead. 
IEntityConfigs have not been refactored yet and will be changed in a future update.
Duplicant cheek shape now matches mouth shape instead of head shape.
Worker class was refactored. StandardWorker now implements the behaviors previously implemented by Worker.


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MINIMUM:
64 bites processzor és operációs rendszer szükséges
Op. rendszer: Windows 7 (64 bit)
Processzor: Dual Core 2 GHz
Memória: 4 GB RAM
Grafika: Intel HD 4600 (AMD or NVIDIA equivalent)
DirectX: Verzió: 11
Tárhely: 2 GB szabad hely

AJÁNLOTT:
64 bites processzor és operációs rendszer szükséges


-kibontás
- loader futtatása 
vagy 
-tetszőleges crack  (experimental crack vagy custom crack) használata
-OxygenNotIncluded.exe futtatása

https://katfile.com/rff7mwfxq3l3/onisef642.7z.html


jelszó:oxygen

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