coolink Posted Március 7, 2024 Share Posted Március 7, 2024 Oxygen Not Included + Spaced Out v596666s 7zip | 1082MB | kolónia menedzser, túlélő 20240305-i kiadás Magyarítás és Quality Of Life modok mellékelve, a dokumentumok/Klei mappába kell másolni majd játékon belül egyéni igény szerint engedélyezni. Achievementek engedélyezve. Grafikus achievement kijelzéshez Achievement Watcher és legál steam api kulcs szükséges. In the space-colony simulation game Oxygen Not Included you’ll find that scarcities of oxygen, warmth and sustenance are constant threats to your colony's survival. Guide colonists through the perils of subterranean asteroid living and watch as their population grows until they're not simply surviving, but thriving... It’s Mind Over Matter with Stress Simulations: Keep the psychological impact of survival at bay with fun leisure activities, great accommodations and even better food for your colony. Duplicants each have different and potentially destructive ways of reacting to stress, so be sure to always keep them happy. Whatever the cost. Our focus for the past few months has been on improving performance for both the base game and Spaced Out! DLC. We’ve been tweaking, fixing and changing lots of things: not all individually noticeable, but they add up to a faster, smoother gameplay experience. You’ll also be seeing some new faces at the watercooler. Welcome to the Hot Shots update for the base game and Spaced Out! This is a really special one for us: not only are we adding some fun new buildings—including one that can boost geyser activity for extra-hot eruption action—we’ve also got a stowaway story trait, two new rooms and a sneak preview of ONI’s new cosmetic skins! Whew. If you’re new to our little corner of the cosmos, you can find out more about story traits, skins and the future of ONI in the roadmap here. Let’s dig in! New Buildings and Rooms We added a Conduction Panel that exchanges heat with buildings that it overlaps with, offering a new way to cool down space industry buildings—or whatever else you’ve decided to build in the glorious vacuum of your asteroid’s surface. The Mission Control Station broadcasts guidance data that ramps up a rocket’s speed during flight. It needs to be built inside one of the new rooms (the Laboratory) with a line of sight to space in order to function. The Laboratory also enables the use of the Geotuner… We like making things go “boom” as much as anyone else, and the Geotuner is built to do just that: aim it at an analyzed geyser anywhere on your asteroid, send a Duplicant over to compile some amplification data, and your targeted geyser will automatically get a little extra juice (heat- and output-wise) the next time it’s erupting. Are we nostalgic for our old science-fair days? Maybe. Duplicants are now rewarded with an extra large morale boost when they are given a Private Bedroom. The Private Bedroom requires a single comfy bed, a fully constructed backwall, and a few decor items to make your Duplicants comfortable. Story Trait: Mysterious Hermit The Mysterious Hermit is the star of our latest story trait. Convince him to join your colony (and let you repurpose his old haunt) by completing some tasks, like delivering tasty, tasty food to his curious domicile. Full patch notes Features All versions Added new Airborne Critter Condo building. Added new Critter Drop-Off and Pick-Up buildings. The old Critter Drop-Off is deprecated but still works in existing saves. Tasteful Memorial now displays a portrait of the Duplicant buried there. Only applies for buried Duplicants going forward. Changes and Improvements All versions Increased Gas Reservoir storage capacity to 1000kg. Slight adjustments to building art. Added tools to change Materials and Blueprints (aka cosmetic skins) in the selected object’s detail panel UI. Reorganized details panels' tab contents UI into simpler categories. Reduced height of errands sidescreen for Duplicants. Critters now prioritize eating from Critter Feeders and Fish Feeders if food is available, to improve performance. Dehydrated food now counts by units, not kcal, in the available resources panel. When selecting an item in the building menu, Category types will no longer be shown for buildings that refer to themselves (e.g. the Spice Grinder, the Power Station). Renamed Crown Moulding and Corner Moulding to Ceiling Trim and Corner Trim. The Move To errand is now a ranching type errand when moving a critter. Added a Dream Journal logo to the back of Somnium Synthesizer story trait Pajamas. Somnium Synthesizer story trait Pajama Cubby changed from Deconstructable to Demolishable. Added "Copy Settings" button to Light Sensor. Tasteful Memorials now have slightly positive decor. Added "Copy Settings" button to Manual Generator. Renamed Insulation (material) to Insulite. Biobot Builder story trait Biobot Builder now has a sidescreen button to drop inventory. Biobot Builder will no longer request delivery of steel when it is disabled. Biobot Builder will now consume the steel required for a Biobot whenever the body of the Biobot is completed, instead of when the Biobot is released. Biobot Builder will reset the crafting progress of a Biobot body if the inventory is dropped mid-crafting. Spaced Out! only Starmap no longer zooms in/out when the mouse is not over the game window. Added a more descriptive status item for starmap rockets waiting in orbit for an eligible Rocket Platform. A Storage Tile's rocket restrictions no longer prevent Duplicants from applying the selected filter in the Storage Tile. Added "Copy Settings” button to Radbolt Chamber. Fixes All versions Fixed an issue where more energy would be transferred to the Conduction Panel than to the contents of the Conduction Panel, which would result in an invalid temperature crash. Fixed an issue where conduit networks constructed on the edge of the grid could cause a crash while calculating flow. Fixed Unreachable Dig status items remaining after a new build is queued on the same tile. Fixed single entities (Blastshots, eggs) not visually moving along conveyors when delivered by a Duplicant. Overheat Base Value modifier should now show as the actual temperature value, rather than the change in temperature from absolute zero. Critter bugs Fixed Pacus getting stuck at the bottom of pools of liquid when the liquid level rises. Fixed Slicksters attempting to path through liquid, causing their movement to flicker. Fixed Pips getting stuck next to liquid when idling. Fixed Dreckos getting stuck drowning when hanging from mesh tiles. Added Sleet Wheat and Nosh Beans to the Fish Feeder. Fish Feeder now shows seeds and Algae in the top bowl and bottom scoop. Fixed Pacus' diet in old saves to match the updated seed diet. The “Ate From Feeder” effect now persists when a Pacu Fry grows into an adult Pacu. Fixed Cuddle Pip hugging animations when hugging an egg in an Incubator near a wall. Fixed an issue where Duplicants got stuck idling when trying to wrangle buried critters as part of a Move To errand. Fixed an issue where the Critter Sensor would incorrectly activate on load. Critter Drop-Off now displays the correct critter count on load. Harvest errand will be canceled when a critter consumes a fully grown plant. Fixed a crash that could potentially happen when starting a new game. Potential fix for a crash that could happen when changing Graphics Options. Fixed Graphics Options screen not reverting settings after 15 seconds without accepting the new settings. Added missing drop shadows to some buildings on the Research screen. Potential fix for a crash that could occur when carrying an incapacitated Duplicant. Destructive Duplicants will no longer target invincible buildings when lashing out from Stress. Fixed a bug where the Biobot could sacrifice itself in an attempt to fulfill a steel delivery order issued by a building such as Sweepy’s Station. Fixed a bug where Robo-Miners would mine a door if the door received a red signal during its opening animation. Fixed incorrect joule formatting when Super Sustainable achievement is completed. Job Sustainability achievement should not count dead Duplicants when calculating errands done in suits. Easy Livin' achievement no longer requires Auto-Sweepers to outperform Duplicants by 50%. Fixed the Rehydrator's meter showing an incorrect number of packages. This also corrects issues with other meter animations. Fixed a crash related to heat exchange with invalid cells. Fixed a bug where some "Ready to Harvest" plants were looking "Wilted." The Pending Harvest errand is now canceled when Auto Harvest is disabled. Fixed tooltip for the Repair Supply errand. Fixed a bug where the building's Signal Selector and Signal Distributor were allowed to be built overlapping a Switch. Fixed an issue with multiplexed automation networks in an uninitialized state emitting a green signal. Fixed an untranslated string displaying when no spice is selected on the Spice Grinder. Removed floating food visual when deconstructing the Spice Grinder. Empty conduit status items now display as white when reachable. Fixed Water Fort effect description. Fixed formatting error in a Decor string. Fixed bed diagnostic string, so it no longer includes Triage Cots. Removed priorities from Signal and Power switch because they do not allow manual operation. Fixed a typo that said Niobium could be turned into Thermium at the Metal Refinery. It now correctly says Molecular Forge. Fixed audio issue causing the game to freeze when viewing the Plumbing Overlay with a large number of pipes when zoomed out using screenshot mode. Potential fix for a crash using the Attack Tool on a critter. Fixed a crash that could occur when a Duplicant needs to pee while being deleted. Fixed crash using debug mode Destroy tool on Fish Feeder and Critter Flux-O-Matic. Database Removed unnecessary "Conflicts With" section for Rocket Interior buildings in the Building / Category database entry. Fixed a broken link in Rooms / Sleep / Barracks database entry. Fixed spacing on the room requirement class category in the database for the "Conflicts With" and "Required In" sections. Removed unbuildable buildings and dev buildings from the Building / Materials database entry. Vacuum and Void elements now show a question mark icon in UI instead of a blank square. Fixed a bug in the database where Blastshot was displaying missing strings under the Rocketry category. Spaced Out! only Fixed rocket restrictions sometimes not working. Fixed Water Asteroid being discovered on load when a Rover is stored in a Rover’s Module on a rocket in space. Fixed rocket ports deleting liquids and gasses in certain situations. Fixed some inconsistencies with how rocket range was being calculated. Fixed a crash that could sometimes happen when Beetas die. Fixed a crash that can occur if a hive has been destroyed when a Beeta is trying to deliver ore to it. Fixed trying to load Spaced Out! when the DLC is not installed. Fixed a bug in the database where Interplanetary Payloads were shown as a missing string under the Rocketry category. Fixed crash when landing a rocket with a Drecko inside a Critter Cargo Bay. Fixed broken links for Radiation Containment, Materials Science Research and More Materials Science Research. Fixed audio issue that was causing the game to stutter when there was a large number of Interplanetary Payloads. Performance Significantly optimized critters trying to find food. Optimized critters searching for Critter Condos, Water Forts, Critter Fountains, and critter traps. Improved calculating critter moods. Optimized critters and Duplicants seeking threats. Improved performance of Auto-Sweepers. Improved Research Reactor performance in Spaced Out! Improved performance of liquid and gas conduits. Optimized Cuddle Pips looking for eggs to hug. Optimizations to how entities are displayed in the world. Improved performance of Grub Grub segments in Spaced Out!. Improved performance relating to some errands. Improved performance when unpaused and not viewing expanded resource or diagnostic screens. Reduced memory allocations of initializing decor. Modding Added PreBrainUpdate method to GameStateMachine. It works similarly to Duplicant Sensors by only running on the frame where a brain update occurs. Refactored DetailsScreen and associated scripts TargetScreen/TargetPanel SimpleInfoScreen MinionPersonalityPanel AdditionalDetailsPanel Wait for mods to finish downloading before installing them. Fixed loading modded saves when a mod that adds skills has been removed. Prevented a crash when loading a save with modded schedule blocks, by changing affected blocks to their defaults. Supply Closet Added many new Blueprints in various categories. Added new background dioramas in the Blueprints screen for building categories. Added some animation transitions. Fixed wrong icon displaying for storage building category. Fixed paintings being inconsistent sizes in the Blueprints screen. Fixed issue where cuffless gloves would hide the lower sleeve of the default shirt. Fixed issue where Gas Reservoir blueprints showed the default building’s meter on load. Changed the default pants in the HVAC Coveralls Outfit and Rebel Gi Outfit. Revised LED Pants to include a belt. Adjusted some tops to better overlap skirts. Certain tops (including T-shirts and undershirts) now correctly display as tucked neatly into bottoms. MINIMUM: 64 bites processzor és operációs rendszer szükséges Op. rendszer: Windows 7 (64 bit) Processzor: Dual Core 2 GHz Memória: 4 GB RAM Grafika: Intel HD 4600 (AMD or NVIDIA equivalent) DirectX: Verzió: 11 Tárhely: 2 GB szabad hely AJÁNLOTT: 64 bites processzor és operációs rendszer szükséges -kibontás -normal vagy experimental crack (az utóbbinál működik az alt+tab overlay) -OxygenNotIncluded.exe futtatása https://katfile.com/sjn32sjlwwf9/oxyn666s.7z.html jelszó:oxygen 1 Link to comment Share on other sites More sharing options...
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